*Content on this page is based on Supercell's games like Clash Royale and Clash of Clan. We will update the page when this unit is relased in Clash Mini.
Here is a list of champions appearing in Supercell's games like Clash of Clan and Clash Royale.
Golden Knight is a single target champion card in Clash Royale. He's a speedy unit with a dash that can unleash a powerful flurry of attacks on multiple targets. Potentially added to Clash Mini with this ability as a super, similar to Wave Master that can hit multiple targets, but mostly deals damage instead of any stuns or knockups.
Grand Warden is a Hero in Clash of Clans, a ranged support type magic unit that can give an HP boost to nearby allies. Almost like the counterpart of Barbarian King that has a super to increase damage, the Grand Warden can work similarly with a super that can give a shield or temporary HP on all allies during battle.
Battle Machine is a bruiser-like Hero in Clash of Clans. It has the ability to use a charged-up electric hammer to increase the damage of his next few attacks. The effect could be implemented as a simple super ability if the Battle Machine were to be added to Clash Mini.
A champion card in Clash Royale, the Mighty Miner uses a big drill as his weapon that deals increasing damage as it ramps up on the same target, as well as the ability to switch lanes. If the Mighty Miner were to be added to Clash Mini, the main weapon's attack effect can work as a passive, and switching lanes or positions could be a super ability.
Here is a list of troops appearing in Supercell's games like Clash of Clan and Clash Royale.
Minions are non-humanoid type units that look like Gargoyles. In Clash of Clans, they are speedy dispensable units that can help rush a base in large numbers. If it's released in Clash Mini, the Minion is expected to be a low elixir melee unit with some rushing potential.
Mega Minion is a slow melee and flying type unit with some good HP and damage, but not as tanky as something like the P.E.K.K.As. Its utility is for defense, but is weak to group type enemies that can swarm it.
In Clash Royale, Fire Spirits are single use type units with low HP but that will charge towards an enemy to deal damage in a wide area, making it a good unit to counter hordes of enemies. In Mini, this effect can potentially be a clash or a super ability to help take out multiple Minis.
Hog Rider is a speedy type unit with a unique ability to jump. This lets the Hog Rider get to the enemy base quite fast in Clash Royale. In Mini, this type of effect can potentially be to counter clash abilities like from Bowler or Prince, or will be able to jump past 1 Mini during battle to reach enemy backline like the Miner.
In other games, the Ice Spirit is a single-use unit that goes forward and charges into the enemy team to explode and deal wide area damage, freezing affected enemies for a brief period. It could potentially work in a similar way if it were to be added to Mini, or it will be a K.O ability that will activate when it's defeated.
The Electro Spirit is a single-use unit that uses itself to deal Electro damage that can hit multiple enemies to deal with hordes of enemies, similar to Electro Wizard but much lower HP and cheaper to bring out. This effect can exist in Clash Mini as something like a K.O ability, or clash effect that works if it touches an enemy.
Firecracker is a ranged unit with a unique passive that makes each of her attacks deal some splash damage to anything behind the target. This could be a good addition to Clash Mini to deal with certain comps that have a tank that protects a unit behind them.
Ice Golem is a unit that works like Giant Skeleton, soaking up some damage before it goes down for its K.O ability that can inflict slow in an area. This can be particularly useful to slow down the enemy's advance before you get to your backline if you're using a team of rangers/healers.
In Clash Royale, the Heal Spirit is a single-use unit that can attack the enemy by sacrificing itself, dealing damage and leaving behind an area of effect on the target that will heal your allies. It's great to bring out behind your front lines so they take a few hits before the spirit reaches the enemy to deal damage and heal, increasing the gap between your team's HP and your opponent's.
Slow moving but with high HP, the Elixir Golem has the ability to become 2 smaller golemites when destroyed, which will also spawn 2 blobs when destroyed. The main downside is that it gives your opponent some resources back if they manage to destroy the blobs. This can potentially work in Mini as a high elixir cost unit that's good to bring out against teams that can only do single target damage, but will also give elixir to your opponent if all of Elixir Golem gets defeated.
Baby Dragon is a ranged unit with an attack that can deal splash damage to enemies. Its advantage in Clash Royale is that it's a flying type to avoid certain effects, as well as having some good enough HP to last on the field. This could work similarly if it were to be put in Mini that can avoid certain clash effects like from Spear Goblin or Bowler.
Balloon is a flying type unit in Clash Royale that works similarly to the Giant Skeleton since it can drop a bomb when defeated. Its advantage in Clash Royale is that it's a flying type unit so it can avoid certain effects, which could be a thing in Mini to avoid certain clash effects like the Bowler.
Dark Prince is a melee type unit that can act as a mini tank since he has good amount of HP, but he also has high damage potential. Unlike Prince, Dark Prince's unique ability is that he can deal high damage if left uninterrupted after going forward a certain amount of tiles, causing his next attack to deal high damage and has a splash effect to surrounding enemies. This can potentially work in Mini as either a passive or a super ability that can be charged up, either from attacking or not getting attacked.
The Hunter is a unit that uses a shotgun, being able to deal high damage against enemies close to him, but not so much at range. He can work as an anti-tank due to his high damage or take out groups of low HP enemies. Has good synergy with Fisherman to pull enemies closer so you don't have to put the Hunter in front.
The Golem is a high HP tank type unit with the ability to explode and deal damage when defeated and then splits into 2 Golemites. This works similarly to Giant Skeleton, but has more follow-up when defeated at the cost of high Elixir to deploy.
Electro Giant is a tank type unit that has a unique ability that can deal damage to enemies attacking him. This ability almost works like the Shield Maiden, except this will only damage melee enemies, so it could work as either a super or passive ability.
Executioner is a ranged damage dealing unit that throws a projectile that flies back to him, dealing damage to all enemies hit two times. Since this works like a better version of Magic Archer, the Executioner might end up with a higher elixir cost, or the effect will be a super instead.
Princess is a unit with a very long range that can shoot out multiple fire arrows when attacking. In Mini, she can potentially deal burn damage on attack and be upgraded to allow multiple targets when attacking.
Inferno Dragon is a ranged Mini that shoots out a laser, dealing continuous damage and increases in strength over time. A unit that could exist in Mini since this effect makes it great against tanky and slow enemies, but not against multiple targets or fast units.
Ram Rider is like a 2 unit combo in 1. One deals damage and snares enemies, while the other helps move and charge through the area. In Clash Royale, this helps reach the enemy's base while slowing enemies down before they reach yours. It is unsure how it will work as a Mini, but the effect could be similar to Wave Master's super to move around the area and snares nearby units.