Embark on an Expedition and learn how to deal with various formations, strategies, and minis along the way! Solve 14 levels and unlock Veteran and Nightmare difficulties for even better rewards! There will also have unique challenges to go along with each level!
Clan Levels: Now you can level up your clan by successfully defeating Raid Boss and with each Clan level unlock Veteran and Nightmare difficulties of Raids for some sweet rewards.
Daily Gifts: Make sure you log in each day to claim something shiny.
Season 4 is here, and with it comes Bedtime Royal Ghost skin on the Season road, and Clowness skin in the Mini Pass Bundle.
Brand new Crystal Coin skin for Magic Archer is here: Minstrel! Dazzle your opponents off the board with style.
Deck slots are now expanded and you can create up to 5 decks!
Introducing a new variety of quests for you to encounter each day.
Hero Changes
Royal Champion:
Energy cost reduced to 6 from 7.
Wave Master
Base attack speed reduced to 0.6 from 0.7
Base HP reduced to 12 from 13
Spear Goblin
Attack speed per upgrade reduced to 0.15 from 0.2
Electro Wizard
Base attack speed reduced to 0.65 from 0.7
The third upgrade: Zzzap + 2s stun duration
Royal Ghost
The second upgrade: Gain invisible for 2s after attacking 3 times
Battle Healer
Base HP reduced to 10 from 11
Witch
Base attack speed reduced to 0.55 from 0.6
Base attack range reduced
Wizard
Attack speed per upgrade increased to 0.15 from 0.1
Base attack range increased
Archer
Attack speed per upgrade increased to 0.1 from 0.05
Skeleton Guard
HP per upgrade increased to 3 from 2
Magic Archer
HP per upgrade increased to 2 from 1
Attack speed per upgrade increased to 0.15 from 1
Mega Knight
Skyfall: Damage increased to 2 from 1
HP per upgrade increased to 7 from 6
Fisherman
Base attack speed increased to 0.45 from 0.35
Attack speed per upgrade increased to 0.15 from 0.1
Minis Rework
Swordsman
Base HP increased to 6 from 5
New third upgrade: Fish Scale: Gain a shield of 4 for 3s whenever super is cast
Miner
Base HP increased to 6 from 5
New second upgrade: Drain: Attacks gain 1 Dissipate
P.E.K.K.A
HP per upgrade increased to 5 from 4
New third upgrade: Sharp: Heavy Blade gains an additional 25% chance to trigger
[June 16] Balance Changes
Mini Changes
Electro Wizard:
Attack speed per upgrade increased to 0.15 from 0.1.
The super ability now hits one more target
First Upgrade: Zzzap strikes up to 5 enemies
Mega Knight:
HP per upgrade reduced to 6 from 7
Skyfall range slightly increased
The second upgrade: Skyfall range largely increased
Witch:
Base attack speed reduced to 0.6 from 0.65
Attack speed per upgrade increased to 0.1 from 0
Energy reduced to 3 from 4
Skeleton HP reduced to 2
The first upgrade increased the Skeleton amount by 2
P.E.K.K.A:
Heavy Blade trigger chance increased to 25% from 20%
Healing Ranger:
Based attack speed increased to 0.7 from 0.6
Hp per upgrade increased to 1 from 0
Wizard:
Base HP increased to 5 from 4
Ice Wizard:
Base HP increased to 5 from 4
Spear Goblin:
Third upgrade: gain 70% attack speed for 6 s when Spear Toss hits
Archer:
The first upgrade - Attack speed reduction increased to 0.2 from 0.1
The third upgrade - bonus attack speed reduced to 50% from 60 %, and duration increased to 7s from 6s
Mini P.E.K.K.A:
Base HP increased to 9 from 8
Base attack speed reduced to 0.4 from 0.45
Hero Changes
Skeleton King:
Base attack speed increased to 0.45 from 0.35
Energy cost reduced to 9 from 10
Super wind-up and wind-down time increase slightly
Wave Master:
Base attack speed increased to 0.7 from 0.6
Fixed the bug of incorrect HP healing amount from Chaos Lover
Barbarian King:
Energy cost increased to 9 from 8
Minis & HERO Reworks
Royal Champion:
Base attack speed increased to 0.75 from 0.7
Super Ability: Bouncing Shield: Throw a shield that deals two damage (from 4), stuns the target (increased to 1s from 0.75s), and gains one extra bounce. Gain full energy if the shield KOs and enemy
Ability: Each attack increases attack speed, stacking up infinitely
New first upgrade: Increase attack range from Range 3 to Infinite Range
Third upgrade: Deal 2X damage against enemies with a Block or shield
Royal Ghost:
Ability: Clash: Grants invisible to nearby allies for a short time (reduced to 3s from 4s)
Second upgrade: Becomes invisible for 3s after attacking three times
Base Hp increased to 6 from 4
HP per upgrade increased to 2 from 1
Base attack speed reduced to 0.45 from 0.5
Speed per upgrade increased to 0.15 from 0.1
Magic Archer:
Base attack speed increased to 0.45 from 0.35
All three upgrades were reworked: New first upgrade: After two attacks, the next attack fires three arrows. New Second upgrade: Boast - Gain 50% attack speed for 6s, stacking up to 3 times New third upgrade: Clash - Gain 6s of invisibility
Battle Healer:
Super name changed to Healing Wave
Healing Wave: Heals allies in the area for 3 HP
The Healing Wave range increased
Energy cost reduced to 4 from 7
Base attack speed increased to 0.65 from 0.6
First upgrade - Triage: Healing Wave +2 HP
New second upgrade - Shining Place: Clash ability that gives Block to nearby allies for 4s
[May 17] Game Updates
New Hero: Skeleton King is now on board and is ready to smash.
New Mini: Royal Ghost is here and can become invisible!
Brand New Trophy Road for unlocking minis and rewards from going through the leagues!
New Season: "Down Under" is here and it is really dark and mysterious, featuring Acolyte skin for Healing Ranger.
New game board: Under! Featuring new tile that brings minis back onto the board for a second chance.
Claim Supercell ID exclusive Barbarian skin: Barbari-Hen and save progress on all of your devices.
Raid Boss now can be played every 24 hours with up to 5 Clan members!