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[July 19] Patch Notes (Game Updates & Balance Changes)

Clash Mini patch notes, balance changes, and latest updates.
Clash Mini Breaking News
Leaked Minis and Heroes
update 19/07/2022
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[July 19] Game Updates & Balance Changes

Game Updates

  • Embark on an Expedition and learn how to deal with various formations, strategies, and minis along the way! Solve 14 levels and unlock Veteran and Nightmare difficulties for even better rewards! There will also have unique challenges to go along with each level!

  • Clan Levels:
    Now you can level up your clan by successfully defeating Raid Boss and with each Clan level unlock Veteran and Nightmare difficulties of Raids for some sweet rewards.

  • Daily Gifts:
    Make sure you log in each day to claim something shiny.

  • Season 4 is here, and with it comes Bedtime Royal Ghost skin on the Season road, and Clowness skin in the Mini Pass Bundle.

  • Brand new Crystal Coin skin for Magic Archer is here: Minstrel! Dazzle your opponents off the board with style.

  • Deck slots are now expanded and you can create up to 5 decks!

  • Introducing a new variety of quests for you to encounter each day.

Hero Changes

Royal Champion:

  • Energy cost reduced to 6 from 7.

Wave Master

  • Base attack speed reduced to 0.6 from 0.7
  • Base HP reduced to 12 from 13

Spear Goblin

  • Attack speed per upgrade reduced to 0.15 from 0.2

Electro Wizard

  • Base attack speed reduced to 0.65 from 0.7
  • The third upgrade: Zzzap + 2s stun duration

Royal Ghost

  • The second upgrade: Gain invisible for 2s after attacking 3 times

Battle Healer

  • Base HP reduced to 10 from 11

Witch

  • Base attack speed reduced to 0.55 from 0.6
  • Base attack range reduced

Wizard

  • Attack speed per upgrade increased to 0.15 from 0.1
  • Base attack range increased

Archer

  • Attack speed per upgrade increased to 0.1 from 0.05

Skeleton Guard

  • HP per upgrade increased to 3 from 2

Magic Archer

  • HP per upgrade increased to 2 from 1
  • Attack speed per upgrade increased to 0.15 from 1

Mega Knight

  • Skyfall: Damage increased to 2 from 1
  • HP per upgrade increased to 7 from 6

Fisherman

  • Base attack speed increased to 0.45 from 0.35
  • Attack speed per upgrade increased to 0.15 from 0.1

Minis Rework

Swordsman

  • Base HP increased to 6 from 5
  • New third upgrade:
    Fish Scale: Gain a shield of 4 for 3s whenever super is cast

Miner

  • Base HP increased to 6 from 5
  • New second upgrade:
    Drain: Attacks gain 1 Dissipate

P.E.K.K.A

  • HP per upgrade increased to 5 from 4
  • New third upgrade:
    Sharp: Heavy Blade gains an additional 25% chance to trigger

[June 16] Balance Changes

Mini Changes

Electro Wizard:

  • Attack speed per upgrade increased to 0.15 from 0.1.

  • The super ability now hits one more target

  • First Upgrade: Zzzap strikes up to 5 enemies

Mega Knight:

  • HP per upgrade reduced to 6 from 7

  • Skyfall range slightly increased

  • The second upgrade: Skyfall range largely increased

Witch:

  • Base attack speed reduced to 0.6 from 0.65

  • Attack speed per upgrade increased to 0.1 from 0

  • Energy reduced to 3 from 4

  • Skeleton HP reduced to 2

  • The first upgrade increased the Skeleton amount by 2

P.E.K.K.A:

  • Heavy Blade trigger chance increased to 25% from 20%

Healing Ranger:

  • Based attack speed increased to 0.7 from 0.6

  • Hp per upgrade increased to 1 from 0

Wizard:

  • Base HP increased to 5 from 4

Ice Wizard:

  • Base HP increased to 5 from 4

Spear Goblin:

  • Third upgrade: gain 70% attack speed for 6 s when Spear Toss hits

Archer:

  • The first upgrade - Attack speed reduction increased to 0.2 from 0.1

  • The third upgrade - bonus attack speed reduced to 50% from 60 %, and duration increased to 7s from 6s

Mini P.E.K.K.A:

  • Base HP increased to 9 from 8

  • Base attack speed reduced to 0.4 from 0.45

Hero Changes

Skeleton King:

  • Base attack speed increased to 0.45 from 0.35

  • Energy cost reduced to 9 from 10

  • Super wind-up and wind-down time increase slightly

Wave Master:

  • Base attack speed increased to 0.7 from 0.6

  • Fixed the bug of incorrect HP healing amount from Chaos Lover

Barbarian King:

  • Energy cost increased to 9 from 8

Minis & HERO Reworks

Royal Champion:

  • Base attack speed increased to 0.75 from 0.7

  • Super Ability: Bouncing Shield:
    Throw a shield that deals two damage (from 4), stuns the target (increased to 1s from 0.75s), and gains one extra bounce. Gain full energy if the shield KOs and enemy

  • Energy cost increased to 7 from 6

  • Lv 4 Upgrade - Epic Throw gives Bouncing Shield + 2 damage

Dart Goblin:

  • Ability: Each attack increases attack speed, stacking up infinitely

  • New first upgrade: Increase attack range from Range 3 to Infinite Range

  • Third upgrade: Deal 2X damage against enemies with a Block or shield

Royal Ghost:

  • Ability: Clash:
    Grants invisible to nearby allies for a short time (reduced to 3s from 4s)

  • Second upgrade: Becomes invisible for 3s after attacking three times

  • Base Hp increased to 6 from 4

  • HP per upgrade increased to 2 from 1

  • Base attack speed reduced to 0.45 from 0.5

  • Speed per upgrade increased to 0.15 from 0.1

Magic Archer:

  • Base attack speed increased to 0.45 from 0.35

  • All three upgrades were reworked:
    New first upgrade: After two attacks, the next attack fires three arrows.
    New Second upgrade: Boast - Gain 50% attack speed for 6s, stacking up to 3 times
    New third upgrade: Clash - Gain 6s of invisibility

Battle Healer:

  • Super name changed to Healing Wave

  • Healing Wave: Heals allies in the area for 3 HP

  • The Healing Wave range increased

  • Energy cost reduced to 4 from 7

  • Base attack speed increased to 0.65 from 0.6

  • First upgrade - Triage: Healing Wave +2 HP

  • New second upgrade - Shining Place:
    Clash ability that gives Block to nearby allies for 4s

[May 17] Game Updates

  • New Hero: Skeleton King is now on board and is ready to smash.

  • New Mini: Royal Ghost is here and can become invisible!

  • Brand New Trophy Road for unlocking minis and rewards from going through the leagues!

  • New Season: "Down Under" is here and it is really dark and mysterious, featuring Acolyte skin for Healing Ranger.

  • New game board: Under!
    Featuring new tile that brings minis back onto the board for a second chance.

  • Claim Supercell ID exclusive Barbarian skin: Barbari-Hen and save progress on all of your devices.

  • Raid Boss now can be played every 24 hours with up to 5 Clan members!

  • Reworked mini upgrades:
    Barbarian (third upgrade)
    Electro Wizard (second upgrade)
    Valkyrie (third upgrade)
    Mini P.E.K.K.A (third upgrade)
    Spear Goblin (third upgrade)

  • Season 3 Star Exchange and Rank Rewards are here! Claim them based on your star collection and league!

  • Visual improvements:
    Hint: if you own Crystal P.E.K.K.A, check out the critical hit effect!

May 13 Balance Changes

Mini Reworks

Electro Wizard:

  • The second upgrade changed to Clash, Charger: an ability that gives 2 energy to nearby allies!

Barbarian:

  • The third upgrade changed to Clash ability, Roar: +1 ATK to nearby allies for a short time.

Spear Goblin:

  • The third upgrade changed to Skillful Toss: +100% attack speed upon Spear Toss successfully hitting an enemy.

Mini P.E.K.K.A:

  • The third upgrade changed to Shatter: 2x damage against Shield or Block enemies.

Valkyrie:

  • The third upgrade changed to Deep Wounds which prevent 75% enemy healing for a short period.

Mini Changes

Knight:

  • Chivalry now cast slightly faster.

Wizard:

  • Spicy healing reduction increased to 75% from 50 %

Swordsman:

  • Base HP reduced to 5 from 6.
  • HP per upgrade increased to 2 from 1.
  • Energy cost reduced to 3 from 4.

Skeleton Guard:

  • Base HP increased to 6 from 5.
  • Base Hit Speed increased to 0.6 from 0.5.
  • Shield-up! now casts slightly faster.
  • Shield-up! lasts slightly shorter.

Golden Giant:

  • Base HP increased to 13 from 12.
  • Energy cost increased to 8 from 6.

Valkyrie:

  • HP per upgrade increased to 3 from 2.
  • Hit Speed per upgrade reduced to 0 from 0.5.

Prince:

  • Charge's stun duration increased to 4s from 2s.

Battle Healer:

  • Base HP increased to 11 from 10.

Mega Knight:
-Base HP increased to 16 from 15.

  • HP per upgrade increased to 7 from 6.
  • Energy cost increased to 10 from 8.
  • Base Hit Speed increased to 0.5 from 0.4.

Mini P.E.K.K.A:

  • Base HP reduced to 8 from 9.

Fisherman:

  • Base HP increased to 7 from 6.
  • Base Hit Speed increased to 0.35 from 0.3.

Electro Wizard:
-Base Hit Speed increased to 0.7 from 0.65.

Witch:

  • Skeleton's HP increased to 3 from 2.
  • Skeleton's Hit Speed increased to 0.7 from 0.55.

Hero Changes

Barbarian King:

  • Energy Cost reduced to 8 from 10.

Archer Queen:

  • Crossbow duration reduced to 4s from 5s.
  • Inspire duration reduced to 4s from 5s.

Royal Champion:

  • Base HP increased to 11 from 10.
  • Base Hit Speed increased to 0.7 from 0.65.

Countess:

  • Lv6 stat increased to HP+2 from HP+1
  • Lv7 stat increased to Hit Speed +0.2 from Hit Speed +0.15.

Shield Maiden:

  • Magic Shield now casts slightly faster.

Wave Master:

  • Wave Strike now triggers after every five basic attacks.

April 8 Balance Changes

Mini Changes

Healing Ranger:

  • Base HP reduced to 5 from 6.
  • HP per upgrade reduced to 0 from 2.
  • Base hi speed reduced to 0.6 from 0.7.

Hero Changes

Shield Maiden:

  • Level 5 skill: Taunt duration reduced to 2s from 4s.

Wave Master:

  • Base hit speed decreased to 0.6 from 0.7.
  • Level 10 skill: Wave Strike chance reduced to 15% from 20%.

March 17 Balanace Changes

Mini Changes

Swordsman:

  • HP increased to 6 from 5
  • Energy cost reduced to 4 from 5

Musketeer:

  • HP increasaed to 8 from 7
  • Hit Speed increased to 0.65 from 0.55

Miner:

  • Hit Speed per upgrade increased to 0.2 from 0.15

Archer:

  • HP increased to 5 from 4
  • Hit Speed increased to 0.6 from 0.5

Spear Goblin:

  • Spear Toss damage increased to 5 from 4
  • HP increased to 5 from 4
  • Hit Speed per upgrade increased to 0.2 from 0.15

Battle Healer:

  • HP reduced to 10 from 11
  • Hit Speed per upgrade increased to 0.2 from 0.1
  • Energy Cost reduced to 7 from 8

Healing Ranger:

  • Hit Speed increased to 0.7 from 0.6
  • Hit Speed per upgrade increased to 0.15 from 0.1

Skeleton Guard

  • HP reduced to 5 from 8
  • Energy cost reduced to 4 from 6
  • Hit Speed increased to 0.5 from 0.4
  • Shied-up! shield amount increased to 7 from 6
  • Iron Shield bonus shield amount reduced to 5 from 6

Prince:

  • Stun penalty for missing the charge reduced to 2s from 3s
  • Hit Speed per upgrade increased to 0.2 from 0.15

Wizard:
-Spicy reduced 50% of healing effect instead of fully prevent healing

Giant Skeleton:

  • Bigger Boom now affects a smaller area (Range 2)
  • HP per upgrade reduced to 2 from 3
  • Hit Speed reduced to 0.3 from 0.35

Dart Goblin:

  • HP reduced to 5 from 5
  • Hit Speed reduced to 0.55 from 0.6

Golden Giant:

  • HP reduced to 12 (from 13)
  • HIt Speed reduced to 0.3 from 0.35

Mini Pekka

  • HP per upgrade reduced to 2 from 3

Fisherman

  • Hook no longer stuns enemy
  • HP reduced to 6 from 10
  • Hit Speed reduced to 0.3 from 0.4

Hero Changes

Royal Champion:

  • Attack Range reduced to 3 from 4.
  • Infinite Shield bouncing ranged reduced to 3 from 4.
  • Bouncing Shield stun duration reduced to 0.5s from 1s.

Shield Maiden:

  • Magnetic Shield now taunt all enemies and last for 4s.
  • Will Power now grants 3 Energy from 2.

Archer Queen:

  • Base HP increased to 7 from 6.
  • Inspire now grants 30% Attack Speed increased from 20%.

Barbarian King:

  • Base Hit Speed increased to 0.85 from 0.8.

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Dragon 1
Clash Royale is a new game that just came out in 2016 and it is already gaining popularity with o...
Some Minis are performing well in the current meta, but it's ever-changing, so it's not...
The Minis currently available are based on other Clash games. This is only a speculation of what ...
Ah I want to use this in Clash Mini so much
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